#29 ✓resolved
John Vanderbeck

Adapt Manifest.xml for use with non-standard mods

Reported by John Vanderbeck | December 2nd, 2009 @ 04:35 PM | in Beta 2

Part of supporting non-standard mods
We need a way to know the mod is non-standard. We can co-opt the use of Manifest.xml since we would want to store most of that same data anyway. I propose to use the TYPE attribute of AddInItem. All mods i've seen use a Type=1. Non-standard mods could set that to say, Type=5 to identify themself.

Comments and changes to this ticket

Please Sign in or create a free account to add a new ticket.

With your very own profile, you can contribute to projects, track your activity, watch tickets, receive and update tickets through your email and much more.

New-ticket Create new ticket

Create your profile

Help contribute to this project by taking a few moments to create your personal profile. Create your profile ยป

DAModder is a full featured replacement for Bioware's DAUpdater program -- with more features!

People watching this ticket

Pages